Dev Log | Gameplay Sneak Peek, NPCs, New Relics, Indy Pop Con!

Attention Jumpers!

We’re inching ever closer to our STEAM EARLY ACCESS DATE (JULY 20!!!) Here’s another micro-update to get you psyched:

  • Gameplay Sneak Peeks
  • Online Backer Wall
  • New NPCs
  • New Relics
  • Level building

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

Attention Jumpers!

It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update:

  • Early Access Date Announced!
  • Scorcher Boss Preview
  • More Aliens Detected in the Hive!
  • Weapons Upgrade!
  • New Relics Located
  • PAX EAST Photos!
  • Kickstarter Spotlights!
  • Wii U FAQs answered

Early Access on Steam: July 20th.

We want to start this section by saying a deep and sincere thank you to all of our fans. You all have been amazing throughout Hive Jump’s development. THANK YOU!

Giving specific release dates is always difficult for game developers. What if you fail to meet those dates? What if you reach that date and the game just isn’t fun? These are real questions that haunt developers every time we sit down to plan our next few weeks or months of work. However, we’ve reached a point in our development where we’re confident enough to share our target month for Hive Jump to release on Steam as an Early Access game.

Hive Jump will be available on Steam Early Access July 20th, affectionately referred to as “JUMP DAY”.

Check out our “Coming Soon” Steam Page here



Graphite Lab is reviewing candidates for summer 2016 internships! The program runs from May 16 – August 12th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates.

We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship!

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

Attention Jumpers!

It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update:

  • Harvester Boss Preview
  • More Alien Concepts
  • New Relics Located
  • WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103
  • Wizard World Comic Con
  • Kickstarter Spotlights!

Harvester Boss Preview

Incoming transmission from the H.S.A…

The footage you’re about to see is highly classified. A reconnaissance jump team has identified a new elite Ordovician lifeform. The troopers are calling it “The Harvester.”

The Harvester appears to be an elite member of the Ordovician worker class, with some truly grotesque defensive mechanisms.

The Harvester is capable of eating any form of matter with it’s ravenous maw, and anything incompatible with it’s digestion is vomited back up.

It’s tail appears to be both an effective weapon and a critical weakpoint. Jumpers would do well to track it’s movement carefully and focus fire when possible.

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

Attention Jumpers!

We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update: 

  • Release Schedule Update: Delays
  • New Ext. Team Members: YellowAfterLife and FatBard
  • Tutorial and Input Prompting
  • Relic Bonuses and “The Run”
  • New Boss – Harvester – W.I.P.
  • Media: Nintendo Direct and Streaming

Release Delayed Beyond Q1 2016

Delays suck. We hate to hear of them and hate being the bearer of them even more.Unfortunately, Hive Jump’s release is delayed past Quarter 1 of this year. The cause of the delay is simply because the game isn’t as far along as we had hoped when we announced that date.

We knew the large scope of the game would be challenging to execute on and that is why we listed that up front in our risks and challenges section of the Kickstarter page. We’ve continued to invest in this game well beyond our Kickstarter budget because we believe in the game and we want to deliver the best possible version of this game to you our beloved backers. But developing a game after the budget is exceeded slows things down considerably.

We’ve explored other options – publishers, 3rd party funding, and other options to move this game forward more quickly, but the current situation is that we need to continue to self-fund. This means continuing our balance of client work alongside Hive Jump development. (That’s what allows us to keep going beyond the initial Kickstarter funds.)

The good news is, based on our assessment of how much work there is left to do in the game, and how much work we’ve put in on average over the last two years, Hive Jump will launch in 2016! We hope to provide you with a more solid release window in the next update or two tops.

Thank you for bearing with us through the ups and downs of this development lifecycle. As far as Kickstarter communities go, you jumpers are the best! You’ve been very patient and understanding with us so far, and we appreciate it deeply.

Reinforcements: YellowAfterLife and FatBard

Vadim (@yellowafterlife) joined up with the Hive Jump crew just this last December to support the online multiplayer portion of the game. You’ll find Vadim sharing what he knows about code, tools, and game development at

Vadim has been kicking ass and our last update showed the first stages of that networked connectivity. Now, a month later and we’re ever closer to getting all sync issues sorted and all systems functioning perfectly. We ran through the first level of a hive just last weekend, and it was glorious (if not totally bug-free yet).

FatBard (@fat_bard) is on board for super sexy swingin’ sound effects! While quietly connected to the game for a long time, fellow St. Louis resident Patrick will be making delicious new sound effects for the game! We’re stoked to have him on board to help make the hives sound better than ever! Find FatBard online at

Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

Happy 2016 Jumpers! This is it. This is the year of the JUMP!

We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the game, creating and sharing backer NPCs as well as doing our best to spread the word about the game.

In this month’s update:

  1. Online Multi-player First Look!
  2. Backer NPCs and cameos!
  3. Pure Nintendo’s Indie Spotlight on Graphite Lab!
  4. Community Spotlight: CRASHLANDS!

Dev Log | Menus, Updated UI, and Press Coverage!

Happy Holidays Jumpers!

‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump!

We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real shippable game. In previous updates, we’ve shared a lot of content directly related to gameplay, but as we get closer and closer to an alpha that we can share with you all we have to start making menus galore!

In this month’s update:

  1. Loadout Screen Complete and Player Profiles
  2. In-Game HUD Improvements
  3. Majestic Menu Concepts!
  4. Shigeru News Interviews Matt Raithel!

So grab a cup of hot chocolate and enjoy the update!

Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

 Attention Jumpers!

October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update:

  1. Customize your Jumper on the Loadout Screen! (WIP)
  2. Runabouts, your metal brothers-in-arms.
  3. Rescue NPCs from the Hive!
  4. Retrieving Relics in Style!
  5. Hive Jump at IndieCade at Nintendo’s booth!
  6. More BGC Music!

There lots of other little things we did too, and if you want to ALL the nitty gritty details, you should follow us on twitter as we continue development! Ok, let’s get started!

Jump in style!

If you’re going to drop out of a spaceship into an alien infested hell-hole, you might as well do it in style! We’re excited to give jumpers a few ways to differentiate themselves from their buddies! In Hive Jump, you will be able to choose a combination of a Color, Insignia, and Skin to make your jumpers unique! Check out some WORK IN PROGRESS shots below!

Dev Log | Rushes, Elites, and Hazards Galore!

Attention Jumpers!

September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update:

  1. Hive Threat System – Rushes!
  2. Elite Enemies!
  3. More Level Hazards!
  4. Bonus Wallpaper!

So let’s get to it and find out what lays in wait for you within the hives!!!

Hive Threat: Rushes

“For every action, there is an equal but opposite reaction.” These words are true even within the foreign environment of the hive. If you and your squad decimate a large number of aliens or their eggs in a short period of time, you’ll be met by a rush…

A rush is a group of aliens that emerges from a nearby active (not destroyed) alien spawner. These groups are often led by alien elites. What are those you ask? Well, you’ll see…

Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

Attention Jumpers!

We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game!

Here are some highlights from PAX Prime 2015 and the #Nindies Lounge!

Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

Attention Jumpers!

Intel is being sent down from orbit: Here’s what we’ve been up to in July!

  • New Mechanic: Hive Threat system responds to Jumper invasion!
  • New Footage: Friday playtesting streams on most recent builds!
  • Updated Environments: Lava and ice levels are coming back!
  • New Forums: The Hive Jump community forums are open to all!

This month’s theme is one of feedback both from bugs and about bugs! Strap in and see the hives start to react to the players dynamically and Friday broadcasts of the team playtesting recent builds.

It’s Quiet…. Too Quiet..

The new Hive Threat system is something our programmer Andrew has been working into the most recent build. Until now, all the gameplay has been at a predetermined pace. Only so many bugs would spawn and all levels of the hives were similar in difficulty.

In the new system, aliens in the hive react to the actions of the players. For instance, destroying eggs and bug spawners will increase alien presence as they try to counter the Jumper threat. If Jumpers die, the aliens perceive that as a decrease in threat, and so their presence decreases.

The Hive Threat system is a big step toward being able to balance the game for hives of different depths and more difficult hives as the campaign progresses. Not only will hives get harder as you go deeper in them, but their environment will also change!

Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

Attention Jumpers!

It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one:

  • New AI: Swarming Drones
  • New Environment: Mushroom Forest Concepts
  • New Forums: Hive Jump Community

It’s a shorter update this month because we’ve got a lot of irons in the fire as far as new content and features goes. We’ll have plenty more to share very soon!

Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

Attention Jumpers!

It’s been a month since our last report, and we’ve got more Hive Jump goodness to share with you! In this month’s update:

  1. Production Schedule: status update!
  2. Planetary Campaign W.I.P. Screenshots and details!
  3. Swarm AI improved and optimized for multiplayer!
  4. Community Forums arriving this summer!
  5. FAQ: Physical Rewards, when will we get them?
  6. Kickstarter Community Spotlight: Bloxels: Build your own video games with blocks!

Let’s get to it!



Graphite Lab is reviewing candidates for summer 2015 internships! The program runs from May 11 – August 14th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates.

We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship!

Dev Log | Hive Jump utility items, music, more!

Attention Jumpers! More info from the war effort incoming!

It’s been TOO long jumpers. Usually we don’t let more than a month go by without getting in touch with you all, but we’ve been up to our eyeballs in bug-guts and goo! Here’s what we’ll be sharing in this update!

Page 1 of 612345...Last »