Archives for November, 2013

My Little Pony: The Engine that Drives the Game

Starting with Unity 3D

When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro app at the time (Play-Doh Create ABCs) and believed working on both projects in the same engine would increase the speed of our technical learning and create efficiencies when implementing features that would apply to both products (like Flurry Analytics).