Monster Match: Letters is now available on the iTunes store! It supports the newest iPhone and iPad, providing rich and bright colors for your retina display. More importantly, it really does help kids learn their letters. Give Monster Match to your little ones this Holiday Season, and let us know how well it worked!
We are very excited to announce that our first original property has been launched! Monster Match is a classic memory matching game, with educational value as well! Each letter of the alphabet has been cleverly disguised as a fun monster! Let us know how we did by following the link below and rating Monster Match!
We played a small role in developing damage states for some of the stations, and worked with their marketing teams to deliver their website and promotional materials.
Check it out, and be thankful for space shooters this Thanksgiving weekend.
We get asked about breaking into the gaming industry a lot. Whether by an excited youngster or an over-eager parent, the question is usually the same: “How can someone get a job making video games?”
There are a zillion answers to this question and not all responses will fit each scenario – but there are a few best practices that we thought we would share.
I am excited to announce my recent appointment to Director, Business Development for Graphite Lab. With years of experience identifying and calling prospects, gaining clients and building revenues of creative firms (and my clients) in Los Angeles, I am extremely excited to be on this journey in my home state!
We’re currently expanding our team and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the artistic medium of Interface design! Graphite Lab is seeking a versatile, intelligent User Interface Artist with a range of experience in designing and building interfaces for games, websites and mobile applications.
Graphite Lab has open positions of Gameplay Programmer and Interactive Developer.
Graphite Lab is seeking a versatile, intelligent Gameplay Programmer with a range of development and project implementation experience. Applicants must possess the skills necessary to create quality, easy-to-use code on strict time schedules.
A popular article over at softwareadvice.com takes another pass at the application of game mechanics to other tasks… aka Gamification. Author Vincent Beerman posts a few great quotes:
Like the Industrial Revolution, early attempts at gamifying the enterprise have been slow, clunky, simplistic and sometimes downright counterproductive.
Cardinal Health’s MPI Radiation Calculator hit App stores today on behalf of Coolfire Media – BlackBerry version crafted by Graphite Lab. The app uses the BlackBerry WebWorks framework – utilizing existing technologies to offer features such as pull messaging and data caching all from a HTML/CSS/JS base.
We’ll tell you why this post is important later!!!
Lots of discussion about this new-fangled thing called Gamification. The gamification of something is the act of using game mechanics in everyday applications and situations to boost engagement, fun and good behaviors.
Reward programs are perfect to generate engagement and loyalty for your brand. They are good incentive for your users to come back to your product, be rewarded for positive and meaningful actions, invest more time in your application.
Graphite Lab is now offering a Web Design internship! The ideal candidate will have a creative spirit with a mind for business, and an incredible passion to learn new things. This is an unpaid part-time position, available for 20 hours of work per week over a 3 month period.
“console games are dying along with the concept of paying $50+ for a game.”
I think both concepts are false, though not completely made without grounds. Understanding that Angry Birds has sold over 100 million copies, I can understand why this comment was made, but 30 years of modern console development isn’t going to just go away ’cause some birds started knocking down walls one dollar at a time.
Graphite Lab is off to the 2011 Game Developer’s Conference to meet with the world’s greatest in game development. Our veteran team has nearly 40 published titles and over 5M units sold. In addition, the team has worked with 20 acclaimed clients for both domestic and international releases. We have a proven record of on-time and on-budget delivery across multiple platforms.
As for Online games, Mobile, Social, or Download – our team delivers creative playgrounds that entertain visitors as well as educate. We’re looking for opportunities to turn common online spaces into addictive, entertaining romps through the digital landscape.
If you are looking for games or art services we would like to meet with you at the conference. Feel free to download our one page Studio Brief and contact us by phone at 636.751.9056 or email at email@example.com.