Sam Wade and Matt Raithel join the podcast to discuss their years of animation experience. Meanwhile John talks about the real-time rendering pipeline, EVO tournaments, Tekken 7, and questions why Ridley isn’t in the new Super Smash Bros.
It’s a Birthday special here on Indie Dev as Matt Stevens and Jillian Stiles join John on the cast to talk about Stevens’ dead hands, Pirates, Pixel Press, home entertainment analogies, potato salad, and much, much more.
Industry veteran DaveyG joins the cast this week to give his insight on E3, Surgeon Simulator, Primal Rage 2, League of Legends scholarships, and more news on Hive Jump. Keep your ears open because the great Hive Jump re-kick is right around the corner.
On this special E3 edition of Indie Dev; John, Rob, and MattyD discuss the highs and lows of the E3 press conferences. We talk about the biggest surprises and the biggest disappointments of the show. If you’re into E3, you’ll probably be into this.
This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming language. Hope is not lost however, as Inters Jillian Stiles and Sam Wade join the cast to give their input on the Wii U, E3, cartoon shows, and Global Game Jams.
The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert’s blog at: http://robertkoh.tumblr.com/ It’s pretty cool.
We’re joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn’t touch them, Nier, Oculus Rift, and the Wii U version of Hive Jump.
Mix master Davey G joins the crew to drop down some sick beats. He’s also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and our dwindling number of Steam Greenlight comments.
We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.
HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing issues Graphite Lab has ever faced: what color should a marines blood be.
On this episode of Indie Dev; Matt, John, and Ben give you the hottest tips and tricks to make the next great 2D RTS in just under 48 hours. Also, we welcome Das Cube to the Graphite Lab family of games we’ve made, read steam greenlight comments, talk about PAX, and much much more.
Zack Smith joins the podcast to talk about how much he loves Goat Simulator, also Matt Stevens has now been replaced by a CG version of himself. Beyond all that, there’s a lot of talk about Mazda spiders, level editors, PlayMaker, Star Wars, and plenty of other wacky stuff.
Join the gang at Graphite Lab for the final episode of Indie Dev. APRIL FOOLS!!! In all seriousness the podcast is back in full force as we discuss Hawken, expansion packs, scruming-it-up, and the thousand April Fools announcements by Blizzard.
Matt Raithel returns from a full week at the Game Developer’s Conference, and he comes bearing stories of San Francisco bums, busted planes, heart attacks, Adult Swim parties, and maybe a few informative tidbits about professional QA. This podcast has been David Greenfield approved.
Resident spaceman Matt Stevens joins the podcast crew to regale us with stories of orbiting the sun, space debris, Castlevania, SpriteLamp, and getting down and dirty with Diablo 3. Also, Alien Swarm?