Optimize App Store Keywords on iTunes

Getting your app seen on the app store is no small task. With over 1 million apps currently listed on the iTunes store, it can be difficult to stand out among the crowd. We have quite a few apps on the store ourselves, and over time we’ve developed a cheat-sheet of sorts that has helped our apps stay well ranked. We’ve recently gone through and overhauled our listing of keywords on all of our apps using these guidelines below.

How to Successfully Relaunch a Failed Kickstarter

Greetings from the Hive Jump Team!

Now that we’ve successfully Kickstarted Hive Jump, fans and fellow Kickstarters alike want to know how we overcame the failure of our first campaign to clutch success with our reboot.  Below are a few questions we seem to get asked most often. So, we thought we would fire up the ol’ blog-o-matic and get these questions answered in a shareable fashion! Enjoy!

Episode 19: The Great Kickstarter Relaunch

Join the entire Graphite Lab team as they gather ’round to talk about Hive Jump and the process of kickstarting for a second time.

 

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Hive Jump is now on Kickstarter!

A sci-fi action platformer for 1-4 players blending run-and-gun gameplay with strategic campaigns. (PC/Mac/Linux and Wii U)

KS-BackThisProject-BTN

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Setting

In the 24th century, humanity is at war with a hostile alien race. Outnumbered a million to one, mankind’s only hope of survival is the J.U.M.P. Corps. Its mission is to fight the alien menace hive by hive and planet by planet.

Episode 19: The Great Kickstarter Relaunch

Join the entire Graphite Lab team as they gather ’round to talk about Hive Jump and the process of kickstarting for a second time.

 

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Episode 18: Animation Podcast-ination

Sam Wade and Matt Raithel join the podcast to discuss their years of animation experience. Meanwhile John talks about the real-time rendering pipeline, EVO tournaments, Tekken 7, and questions why Ridley isn’t in the new Super Smash Bros.

 

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Episode 17: The Best Day of the Year

It’s a Birthday special here on Indie Dev as Matt Stevens and Jillian Stiles join John on the cast to talk about Stevens’ dead hands, Pirates, Pixel Press, home entertainment analogies, potato salad, and much, much more.

 

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Episode 16: It’s not just a podcast, it’s a state of mind

Industry veteran DaveyG joins the cast this week to give his insight on E3, Surgeon Simulator, Primal Rage 2, League of Legends scholarships, and more news on Hive Jump. Keep your ears open because the great Hive Jump re-kick is right around the corner.

 

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Episode 15: E3 Realities

On this special E3 edition of Indie Dev; John, Rob, and MattyD discuss the highs and lows of the E3 press conferences. We talk about the biggest surprises and the biggest disappointments of the show. If you’re into E3, you’ll probably be into this.

 

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Episode 14: Intern Madness!

This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming language. Hope is not lost however, as Inters Jillian Stiles and Sam Wade  join the cast to give their input on the Wii U, E3, cartoon shows, and Global Game Jams.

 

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Episode 13: The E3 Prophecies

The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert’s blog at: http://robertkoh.tumblr.com/ It’s pretty cool.

 

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Episode 12: New Blood

We’re joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn’t touch them, Nier, Oculus Rift, and the Wii U version of Hive Jump.

 

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Episode 11: You, Me and Davey G

Mix master Davey G joins the crew to drop down some sick beats. He’s also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and our dwindling number of Steam Greenlight comments.

 

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Episode 10: Clash of Crayons

We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.

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Episode 9: The Blue Blood Blues

HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing issues Graphite Lab has ever faced: what color should a marines blood be.

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