Little ones learn their ABCs using ‘virtual’ PLAY-DOH modeling compound with this delightfully interactive educational app from Graphite Lab and PlayDate Digital! PLAY-DOH Create ABCs application is designed to help children develop the essential skills required for reading and writing. Using this app, children will learn to: recognize letters, write letters using proper stroke order and associate letters with sounds.
BUY NOW: iOS
ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS!
Graphite Lab is reviewing candidates for internships this summer. We’ve opened spots for Game Programming, Art, Game Design and Web.
Here at Graphite Lab, we have begun to work heavily with Unity 3D game development software. Unity is currently one of the most well-known cross platform game engines. Right now, it supports: Windows, Mac, Linux, Android, iOS, Playstation 3, XBOX 360, Nintendo Wii, and also the Unity Webplayer, a web browser plugin for easily sharing games with others.
We’ve launched a brand new website for our friends over at PlayDate Digital. It is a beautiful and simple introduction to the new company. Drop by to meet the team, or just to play with the bubbles in the background! We used some interactive HTML5 animation here to keep the user engaged, and because it was just plain fun. The bubbles are randomized when you visit so it’s a unique experience every time.
Monster Match: Letters is now available on the iTunes store! It supports the newest iPhone and iPad, providing rich and bright colors for your retina display. More importantly, it really does help kids learn their letters. Give Monster Match to your little ones this Holiday Season, and let us know how well it worked!
We are very excited to announce that our first original property has been launched! Monster Match is a classic memory matching game, with educational value as well! Each letter of the alphabet has been cleverly disguised as a fun monster! Let us know how we did by following the link below and rating Monster Match!
ANNOUNCING THE HIGHLY COVETED WINTER ART INTERNSHIPS!
Graphite Lab is reviewing candidates for art internships this winter. The program runs from 1/2 though 3/29. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school schedules. As a GLI intern, you will learn a ton. Selected candidates will get to contribute to real game development projects for high profile clients.
Please send over some of your recent work [email@example.com] if you are interested. Motion, Graphic, Interface & Traditional work is all appreciated.
Decisions will be made the week of 12/17 for the two open spots.
Send via weblink if you can. If you email, make sure to zip/rar to keep filesizes small.
We played a small role in developing damage states for some of the stations, and worked with their marketing teams to deliver their website and promotional materials.
Check it out, and be thankful for space shooters this Thanksgiving weekend.
Here is a helpful Web Development tip I picked up while debugging a site for mobile reactivity.
We recently had a follower send us an email asking for ideas about why her After Effects project was taking sooo long to render. The length of the project was short, but the render times were long – at 3 hours plus. We aren’t exactly in the business of troubleshooting projects for others, but since we produce a fair amount of video game trailers in After Effects, and this particular victim was a close friend of the lab, we couldn’t help but share a few nuggets of wisdom for pepping up pokey render times.
Recent After Effects projects from Graphite Lab include game trailers for Zhu Zhu Pets DS, Agatha Christie’s ABC Murders DS, Dagedar DS and upcoming Big Time Rush Wii from GameMill Entertainment. Well, on to the solutions:
We get asked about breaking into the gaming industry a lot. Whether by an excited youngster or an over-eager parent, the question is usually the same: “How can someone get a job making video games?”
There are a zillion answers to this question and not all responses will fit each scenario – but there are a few best practices that we thought we would share.