When developing web spaces in Adobe Flash, it is important to keep alternative content in mind. Alternative content is what will be displayed in the Flash Object’s place if no Flash player is found to be present in the user’s browser. Let’s start from the beginning.
How do I embed my Flash content so that it can be degraded gracefully?
Do graphics attract more players, or is a great gameplay experience more important?
It’s a solid question for debate in the games industry, but we feel our answer is pretty defensible. Appealing graphics attract more players to a new game. Before we set ablaze the “8-bit loving” retro gamers, let’s be clear: We aren’t necessarily talking about achieving breathtakingly realistic graphics. While Crysis and other games have really set the bar high
Graphite Lab landed in San Francisco for the 2012 Game Developer’s Conference. We’re stoked to be among this much gaming passion for an entire week! Our growing involvement in mobile and social games will be at the heart of most meetings – can’t wait to share what is in store for GLI this year!
Graphite Lab was privileged to work with the fine folks at Integrity to produce a fun and engaging game centered on the Shoe Crazy event by Famous Footwear. Armed with exceptional visuals and artwork from the talented creative team at Integrity, we set out to produce an online game that was appealing, addictive and entertaining.
I am excited to announce my recent appointment to Director, Business Development for Graphite Lab. With years of experience identifying and calling prospects, gaining clients and building revenues of creative firms (and my clients) in Los Angeles, I am extremely excited to be on this journey in my home state!
We’re currently expanding our team and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the artistic medium of Interface design! Graphite Lab is seeking a versatile, intelligent User Interface Artist with a range of experience in designing and building interfaces for games, websites and mobile applications.
Graphite Lab hosted a talented intern for 3 months this fall. Cole Biesemeyer had a chance to write about his experience:
“Working at Graphite Lab over the past couple months has been an awesome experience. Working on assets from Seamless Entertainment improved many of my skills in areas such as unwrapping and texturing, and it was a great feeling to be working on assets that would be used in a production video game.”