2017 SUMMER INTERNSHIPS

Graphite Lab is reviewing candidates for summer 2017 internships! The program runs from May 15 – August 11th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME [...]

By | April 17th, 2017|Jobs, Studio News|0 Comments

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos! Kickstarter Spotlights! Wii U FAQs answered Early Access on Steam: July 20th. We want to start this section by saying a deep and sincere thank you to all of our fans. You all have been amazing throughout Hive Jump’s development. THANK YOU! Giving specific release dates is always difficult for game developers. What if you fail to meet those dates? What if you reach that date and the game just isn’t fun? These are real questions that haunt developers every time we sit down to plan our next few weeks or months of work. However, we’ve reached a point in our development where we’re confident enough to share our target month for Hive Jump to release on Steam as an Early Access game. Hive Jump will be available on Steam Early Access July 20th, affectionately referred to as “JUMP DAY”. Check out our “Coming Soon” Steam Page here http://store.steampowered.com/app/295670 […]

By | June 2nd, 2016|Game Development, Hive Jump, Studio News|0 Comments

2016 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2016 internships! The program runs from May 16 – August 12th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. DEADLINE FOR SUBMISSION IS APRIL 28th. We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship! […]

By | April 25th, 2016|Jobs, Studio News|0 Comments

Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums: Hive Jump Community It’s a shorter update this month because we’ve got a lot of irons in the fire as far as new content and features goes. We’ll have plenty more to share very soon! […]

By | June 30th, 2015|Game Development, Hive Jump, Studio News, Uncategorized|0 Comments

2015 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2015 internships! The program runs from May 11 – August 14th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship! […]

How to Successfully Relaunch a Failed Kickstarter

Greetings from the Hive Jump Team! Now that we’ve successfully Kickstarted Hive Jump, fans and fellow Kickstarters alike want to know how we overcame the failure of our first campaign to clutch success with our reboot.  Below are a few questions we seem to get asked most often. So, we thought we would fire up the ol’ blog-o-matic and get these questions answered in a shareable fashion! Enjoy! […]

By | December 30th, 2014|Game Development, Studio News, Uncategorized|0 Comments

2014 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2014 internships! The program runs from May 12 – August 15th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school schedules. We’re offering 2 ART spots, 1 PROGRAMMING, 1 GAME DESIGN, and 1 WEB DEVELOPMENT internship. […]

My Little Pony: A Partnership with PlayDate Digital

A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted to match our experience in developing apps for kids with their experience in promoting products to the same market. With Hasbro Publishing as the first licensing partner in our collaboration, our team at Graphite Lab began working on concepts for a My Little Pony app for kids in late 2012. BUY NOW: iPad and iPhone […]

My Little Pony: Party of One hits the App Store!

Bringing My Little Pony and Hasbro publishing to the App Store Get ready for an adventure with Pinkie Pie and her friends in MY LITTLE PONY Party of One app, an intriguing new interactive tale about the magic of friendship from Graphite Lab and PlayDate Digital! Who throws better parties or more parties than Pinkie Pie? Having just finished off one celebration, Pinkie Pie sets off to invite all of her favorite ponies to a NEW party, but suddenly every pony seems to be QUITE busy. What’s going on? Join the investigation as Pinkie Pie visits her My Little Pony friends looking for clues. Bold graphics, bright colors, and lots of animations make Party of One an enjoyable and engaging way to be entertained and learn reading skills. Perfect for My Little Pony fans and beginning readers. BUY NOW: iPad and iPhone […]

By | September 18th, 2013|App Development, Game Development, Studio News, Uncategorized|0 Comments