Gloria deGeare joins GLI!

I am excited to announce my recent appointment to Director, Business Development for Graphite Lab. With years of experience identifying and calling prospects, gaining clients and building revenues of creative firms (and my clients) in Los Angeles, I am extremely excited to be on this journey in my home state! […]

By | 2012-02-07T10:00:46+00:00 February 7th, 2012|Studio News, Uncategorized|1 Comment

Now Hiring: User Interface Artist

We’re currently expanding our team and are looking for self-motivated and enthusiastic people with a talent and passion for advancing the artistic medium of Interface design! Graphite Lab is seeking a versatile, intelligent User Interface Artist with a range of experience in designing and building interfaces for games, websites and mobile applications. […]

By | 2011-12-16T16:29:09+00:00 December 16th, 2011|Game Development, Jobs, Studio News, Uncategorized|0 Comments

3D Modeling Intern, Cole Biesemeyer

Graphite Lab hosted a talented intern for 3 months this fall. Cole Biesemeyer had a chance to write about his experience: “Working at Graphite Lab over the past couple months has been an awesome experience. Working on assets from Seamless Entertainment improved many of my skills in areas such as unwrapping and texturing, and it [...]

By | 2011-11-23T12:44:34+00:00 November 23rd, 2011|3D Art, Jobs, Studio News, Uncategorized|2 Comments

Graphite Lab is Hiring!

Graphite Lab has open positions of Gameplay Programmer and Interactive Developer. Gameplay Programmer Graphite Lab is seeking a versatile, intelligent Gameplay Programmer with a range of development and project implementation experience. Applicants must possess the skills necessary to create quality, easy-to-use code on strict time schedules. […]

What’s in a name?

Where do they come from? Why are they important? Why are we Graphite Lab? I have answers. Names are an important part of business. They can communicate your mission, or define ties your location. They can communicate your services if well articulated, or they can cause confusion if you steer too close to the edge [...]

By | 2011-01-12T09:05:14+00:00 January 12th, 2011|Studio News, Uncategorized|1 Comment

Our Mission

Graphite Lab was born out of necessity to create beautiful things. As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We built Graphite Lab to focus on services that could supplement our game development - but wanted to place the studio in a [...]

By | 2011-01-04T18:07:28+00:00 January 4th, 2011|Studio News, Uncategorized|1 Comment