Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

By | June 2nd, 2016|Categories: Game Development, Hive Jump, Studio News|

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos! Kickstarter Spotlights! Wii U FAQs answered Early Access on Steam: July 20th. We want to start this section by saying a deep and sincere thank you to all of our fans. You all have been amazing throughout Hive Jump’s development. THANK YOU! Giving specific release dates is always difficult for game developers. What if you fail to meet those dates? What if you reach that date and the game just isn’t fun? These are real questions that haunt developers every time we sit down to plan our next few weeks or months of work. However, we’ve reached a point in our development where we’re confident enough to share our target month for Hive Jump to release on Steam as an Early Access game. Hive Jump will be available on Steam Early Access July 20th, affectionately referred to as “JUMP DAY”. Check out our “Coming Soon” Steam Page here […]


By | April 25th, 2016|Categories: Jobs, Studio News|

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2016 internships! The program runs from May 16 – August 12th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. DEADLINE FOR SUBMISSION IS APRIL 28th. We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship! […]

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

By | April 20th, 2016|Categories: Game Development, Hive Jump, Uncategorized|

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic Con Kickstarter Spotlights! Harvester Boss Preview Incoming transmission from the H.S.A… The footage you’re about to see is highly classified. A reconnaissance jump team has identified a new elite Ordovician lifeform. The troopers are calling it “The Harvester.” The Harvester appears to be an elite member of the Ordovician worker class, with some truly grotesque defensive mechanisms. The Harvester is capable of eating any form of matter with it’s ravenous maw, and anything incompatible with it’s digestion is vomited back up. It’s tail appears to be both an effective weapon and a critical weakpoint. Jumpers would do well to track it’s movement carefully and focus fire when possible. […]

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

By | March 10th, 2016|Categories: Game Development, Hive Jump|

Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update:  Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New Boss – Harvester – W.I.P. Media: Nintendo Direct and Streaming Release Delayed Beyond Q1 2016 Delays suck. We hate to hear of them and hate being the bearer of them even more.Unfortunately, Hive Jump’s release is delayed past Quarter 1 of this year. The cause of the delay is simply because the game isn’t as far along as we had hoped when we announced that date. We knew the large scope of the game would be challenging to execute on and that is why we listed that up front in our risks and challenges section of the Kickstarter page. We’ve continued to invest in this game well beyond our Kickstarter budget because we believe in the game and we want to deliver the best possible version of this game to you our beloved backers. But developing a game after the budget is exceeded slows things down considerably. We’ve explored other options – publishers, 3rd party funding, and other options to move this game forward more quickly, but the current situation is that we need to continue to self-fund. This means continuing our balance of client work alongside Hive Jump development. (That’s what allows us to keep going beyond the initial Kickstarter funds.) The good news is, based on our assessment of how much work there is left to do in the game, and how much work we’ve put in on average over the last two years, Hive Jump will launch in 2016! We hope to provide you with a more solid release window in the next update or two tops. Thank you for bearing with us through the ups and downs of this development lifecycle. As far as Kickstarter communities go, you jumpers are the best! You’ve been very patient and understanding with us so far, and we appreciate it deeply. […]