Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

By | January 20th, 2016|Categories: Game Development, Hive Jump, Uncategorized|

Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the game, creating and sharing backer NPCs as well as doing our best to spread the word about the game. In this month’s update: Online Multi-player First Look! Backer NPCs and cameos! Pure Nintendo’s Indie Spotlight on Graphite Lab! Community Spotlight: CRASHLANDS! […]

Dev Log | Menus, Updated UI, and Press Coverage!

By | December 8th, 2015|Categories: Game Development, Hive Jump, Uncategorized|

Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real shippable game. In previous updates, we’ve shared a lot of content directly related to gameplay, but as we get closer and closer to an alpha that we can share with you all we have to start making menus galore! In this month’s update: Loadout Screen Complete and Player Profiles In-Game HUD Improvements Majestic Menu Concepts! Shigeru News Interviews Matt Raithel! So grab a cup of hot chocolate and enjoy the update! […]

Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

By | November 4th, 2015|Categories: Game Development, Hive Jump, Uncategorized|

 Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update: Customize your Jumper on the Loadout Screen! (WIP) Runabouts, your metal brothers-in-arms. Rescue NPCs from the Hive! Retrieving Relics in Style! Hive Jump at IndieCade at Nintendo’s booth! More BGC Music! There lots of other little things we did too, and if you want to ALL the nitty gritty details, you should follow us on twitter as we continue development! Ok, let’s get started! Jump in style! If you’re going to drop out of a spaceship into an alien infested hell-hole, you might as well do it in style! We’re excited to give jumpers a few ways to differentiate themselves from their buddies! In Hive Jump, you will be able to choose a combination of a Color, Insignia, and Skin to make your jumpers unique! Check out some WORK IN PROGRESS shots below! […]

Dev Log | Rushes, Elites, and Hazards Galore!

By | October 6th, 2015|Categories: Game Development, Hive Jump, Uncategorized|

Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find out what lays in wait for you within the hives!!! Hive Threat: Rushes “For every action, there is an equal but opposite reaction.” These words are true even within the foreign environment of the hive. If you and your squad decimate a large number of aliens or their eggs in a short period of time, you’ll be met by a rush… A rush is a group of aliens that emerges from a nearby active (not destroyed) alien spawner. These groups are often led by alien elites. What are those you ask? Well, you’ll see… […]

Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

By | September 9th, 2015|Categories: Game Development, Hive Jump, Uncategorized|

Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and the #Nindies Lounge! […]

Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

By | July 31st, 2015|Categories: Game Development, Hive Jump, Uncategorized|

Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on most recent builds! Updated Environments: Lava and ice levels are coming back! New Forums: The Hive Jump community forums are open to all! This month’s theme is one of feedback both from bugs and about bugs! Strap in and see the hives start to react to the players dynamically and Friday broadcasts of the team playtesting recent builds. It’s Quiet…. Too Quiet.. The new Hive Threat system is something our programmer Andrew has been working into the most recent build. Until now, all the gameplay has been at a predetermined pace. Only so many bugs would spawn and all levels of the hives were similar in difficulty. In the new system, aliens in the hive react to the actions of the players. For instance, destroying eggs and bug spawners will increase alien presence as they try to counter the Jumper threat. If Jumpers die, the aliens perceive that as a decrease in threat, and so their presence decreases. The Hive Threat system is a big step toward being able to balance the game for hives of different depths and more difficult hives as the campaign progresses. Not only will hives get harder as you go deeper in them, but their environment will also change! […]