Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

By | June 30th, 2015|Categories: Game Development, Hive Jump, Studio News, Uncategorized|

Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums: Hive Jump Community It’s a shorter update this month because we’ve got a lot of irons in the fire as far as new content and features goes. We’ll have plenty more to share very soon! […]

Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

By | May 22nd, 2015|Categories: Game Development, Hive Jump, Uncategorized|

Attention Jumpers! It’s been a month since our last report, and we’ve got more Hive Jump goodness to share with you! In this month’s update: Production Schedule: status update! Planetary Campaign W.I.P. Screenshots and details! Swarm AI improved and optimized for multiplayer! Community Forums arriving this summer! FAQ: Physical Rewards, when will we get them? Kickstarter Community Spotlight: Bloxels: Build your own video games with blocks! Let’s get to it! […]

2015 SUMMER INTERNSHIPS

By | April 24th, 2015|Categories: App Development, Game Development, Jobs, Studio News, Uncategorized|Tags: , , , , , |

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2015 internships! The program runs from May 11 – August 14th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship! […]

Optimize App Store Keywords on iTunes

By | January 7th, 2015|Categories: App Development, Uncategorized|Tags: |

Getting your app seen on the app store is no small task. With over 1 million apps currently listed on the iTunes store, it can be difficult to stand out among the crowd. We have quite a few apps on the store ourselves, and over time we’ve developed a cheat-sheet of sorts that has helped our apps stay well ranked. We’ve recently gone through and overhauled our listing of keywords on all of our apps using these guidelines below. […]

How to Successfully Relaunch a Failed Kickstarter

By | December 30th, 2014|Categories: Game Development, Studio News, Uncategorized|

Greetings from the Hive Jump Team! Now that we’ve successfully Kickstarted Hive Jump, fans and fellow Kickstarters alike want to know how we overcame the failure of our first campaign to clutch success with our reboot.  Below are a few questions we seem to get asked most often. So, we thought we would fire up the ol’ blog-o-matic and get these questions answered in a shareable fashion! Enjoy! […]