We believe that unconventional creative approaches produce more powerful emotional reactions.

So, we design work that is aesthetically clear, unexpectedly simple, yet distinctively stylized.

We create what we love – games for consoles, web, mobile and handheld.

When we start new projects we first understand what it is that you want to achieve and then set out to achieve those goals in the most elegant, yet memorable ways.

From the most simplistic logo to large-scale game designs our goal is the same: produce work people will  love.


history

Graphite Lab was born out of necessity to create beautiful things.

As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We started  Graphite Lab to focus on services that could supplement our game development - but quickly realized that we had much more to offer besides artwork.

Seeing that the St. Louis area had a great creative foundation, but no established game development studios, we planted our feet firmly in St. Louis soil and opened Graphite Lab.

We now create all types of digital centerpieces using a blend of traditional technique and modern technology.


leadership

matt raithel | studio director
matt.raithel@graphitelab.com

Matt has served as an Art Director, Director of Art and Design, VP of Operations, and President before starting Graphite Lab.

Within the past 8 years, he has held a production role in nearly 40 titles while helping to grow the company which now employs over 50 industry professionals.

As an advocate for the games industry, Matt speaks on topics such as gaming violence and game production at major universities throughout the state. Matt holds a BS degree in Electronic Art from Missouri State University.