NintendoLife interviewed Atari CEO Wade Rosen about working With Graphite Lab.
Thanks to NintendoLife and Wade for the mention! Wade and the team are doing good work rebuilding the legendary Atari brand. Deserved a repost! Snippit below, then read the full article linked below.
Atari has partnered with Graphite Lab on Kombinera, Mr. Run and Jump, and now qomp2. What is it about this studio that makes it such a great fit for Atari?
First of all, how they operate is very similar to us, I think that’s the main thing, we get along very well and we have shared values. The second thing is that a lot of their games are focused on core loops that are simple, but really tight and fun. You look at a game like Mr. Run and Jump, it’s literally in the name. That one actually came to us as a 2600 game, they wrote it in classic 2600 fashion, and it’s just a great run-and-jump game. So we started to talk about how cool it would be to have a simultaneous release on modern consoles; something like that had never been done before, right? So with that one, it was about taking that core loop, adding in beautiful aesthetics, and expanding on that.
All of their games have that solid core foundation; they’re not heavily narrative-driven or anything, but they have a simple, fun core loop. Ultimately, that’s an Atari game. You can pick it up and learn it in about five seconds; you don’t know why you’re shooting centipedes, but you’re blasting them and it feels good. All of Graphite Lab’s games feel good to play, and like classic Atari games, the only barrier to progress is your own skill level, and that’s Graphite Lab down to a T.
Read the Full Article at Nintendo Life
