Sam Wade and Matt Raithel join the podcast to discuss their years of animation experience. Meanwhile John talks about the real-time rendering pipeline, EVO tournaments, Tekken 7, and questions why Ridley isn't
It's a Birthday special here on Indie Dev as Matt Stevens and Jillian Stiles join John on the cast to talk about Stevens' dead hands, Pirates, Pixel Press, home entertainment analogies, potato
Industry veteran DaveyG joins the cast this week to give his insight on E3, Surgeon Simulator, Primal Rage 2, League of Legends scholarships, and more news on Hive Jump. Keep your ears
On this special E3 edition of Indie Dev; John, Rob, and MattyD discuss the highs and lows of the E3 press conferences. We talk about the biggest surprises and the biggest disappointments
This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming
The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert's blog at:
We're joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn't
Mix master Davey G joins the crew to drop down some sick beats. He's also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and
We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.
HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing
