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  • Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

    Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

    Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums:

  • Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

    Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

    Attention Jumpers! It’s been a month since our last report, and we’ve got more Hive Jump goodness to share with you! In this month’s update: Production Schedule: status update! Planetary Campaign W.I.P.

  • Dev Log | Hive Jump utility items, music, more!

    Dev Log | Hive Jump utility items, music, more!

    Attention Jumpers! More info from the war effort incoming! It’s been TOO long jumpers. Usually we don’t let more than a month go by without getting in touch with you all, but

  • Optimize App Store Keywords on iTunes

    Optimize App Store Keywords on iTunes

    Getting your app seen on the app store is no small task. With over 1 million apps currently listed on the iTunes store, it can be difficult to stand out among the

  • How to Successfully Relaunch a Failed Kickstarter

    How to Successfully Relaunch a Failed Kickstarter

    Greetings from the Hive Jump Team! Now that we’ve successfully Kickstarted Hive Jump, fans and fellow Kickstarters alike want to know how we overcame the failure of our first campaign to clutch

  • Episode 19: The Great Kickstarter Relaunch

    Episode 19: The Great Kickstarter Relaunch

    Join the entire Graphite Lab team as they gather 'round to talk about Hive Jump and the process of kickstarting for a second time.  

  • Episode 19: The Great Kickstarter Relaunch

    Episode 19: The Great Kickstarter Relaunch

    Join the entire Graphite Lab team as they gather 'round to talk about Hive Jump and the process of kickstarting for a second time.  

  • Episode 18: Animation Podcast-ination

    Episode 18: Animation Podcast-ination

    Sam Wade and Matt Raithel join the podcast to discuss their years of animation experience. Meanwhile John talks about the real-time rendering pipeline, EVO tournaments, Tekken 7, and questions why Ridley isn't

  • Episode 17: The Best Day of the Year

    Episode 17: The Best Day of the Year

    It's a Birthday special here on Indie Dev as Matt Stevens and Jillian Stiles join John on the cast to talk about Stevens' dead hands, Pirates, Pixel Press, home entertainment analogies, potato

  • Episode 16: It’s not just a podcast, it’s a state of mind

    Episode 16: It’s not just a podcast, it’s a state of mind

    Industry veteran DaveyG joins the cast this week to give his insight on E3, Surgeon Simulator, Primal Rage 2, League of Legends scholarships, and more news on Hive Jump. Keep your ears

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RECENT WORKS
RECENT POSTS
  • Centipede Swarm Launches via Amazon GameNight
  • RollerCoaster Tycoon Classic out now on Switch 2, PS4, and Xbox One
  • What makes Graphite Lab a good dev partner? Ask Wade.
  • RollerCoaster Tycoon Classic returns triumphantly to Google Play
  • How Mr. Run and Jump leapt onto the Atari 2600 (and modern PCs)