Matt Raithel returns from a full week at the Game Developer's Conference, and he comes bearing stories of San Francisco bums, busted planes, heart attacks, Adult Swim parties, and maybe a few
Resident spaceman Matt Stevens joins the podcast crew to regale us with stories of orbiting the sun, space debris, Castlevania, SpriteLamp, and getting down and dirty with Diablo 3. Also, Alien Swarm?
This week, crazy things are afoot as Matt Raithel becomes a trivia show host, Zack Smith talks about Resident Evil 4 (the REAL 2014 game of the year), and John Mikula becomes
The Graphite Lab Goons reconvene to talk about giant robots, the 2014 game of the year Steel Diver 2, Ben Sever's love of procedural death mazes, "stealth", and the many big updates
Welcome to Graphite Lab's first ever Podcast! Things get EXCITING this week as we discuss the launch of our first ever Kickstarter, the big Flappy Bird fiasco, St. Valentines Day plans, and
Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro
A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted to match our experience in developing apps
Bringing My Little Pony and Hasbro publishing to the App Store Get ready for an adventure with Pinkie Pie and her friends in MY LITTLE PONY Party of One app, an intriguing
Crafting the Characters The different objects in the app really bring life to the experience and were an important part in making the connection between letters kids are writing and the objects
The Engine Under the Hood Early on we developed a proof of concept to evaluate the animation potential of Play-Doh sculpts using Flash and the Starling framework. The demo came together just
