This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming
The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert's blog at:
We're joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn't
Mix master Davey G joins the crew to drop down some sick beats. He's also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and
We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.
HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing
On this episode of Indie Dev; Matt, John, and Ben give you the hottest tips and tricks to make the next great 2D RTS in just under 48 hours. Also, we welcome
Zack Smith joins the podcast to talk about how much he loves Goat Simulator, also Matt Stevens has now been replaced by a CG version of himself. Beyond all that, there's a
Join the gang at Graphite Lab for the final episode of Indie Dev. APRIL FOOLS!!! In all seriousness the podcast is back in full force as we discuss Hawken, expansion packs, scruming-it-up,
Matt Raithel returns from a full week at the Game Developer's Conference, and he comes bearing stories of San Francisco bums, busted planes, heart attacks, Adult Swim parties, and maybe a few
