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  • What makes Graphite Lab a good dev partner? Ask Wade.

    What makes Graphite Lab a good dev partner? Ask Wade.

    NintendoLife interviewed Atari CEO Wade Rosen about working With Graphite Lab.  Thanks to NintendoLife and Wade for the mention! Wade and the team are doing good work rebuilding the legendary Atari brand.

  • Dev Log | Harvester Boss, Alien Concepts, and New Relics!

    Dev Log | Harvester Boss, Alien Concepts, and New Relics!

    Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this

  • Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

    Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

    Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the

  • Dev Log | Menus, Updated UI, and Press Coverage!

    Dev Log | Menus, Updated UI, and Press Coverage!

    Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been

  • Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

    Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

     Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you

  • Dev Log | Rushes, Elites, and Hazards Galore!

    Dev Log | Rushes, Elites, and Hazards Galore!

    Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in

  • Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

    Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

    Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to

  • Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

    Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

    Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on

  • Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

    Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

    Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums:

  • Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

    Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

    Attention Jumpers! It’s been a month since our last report, and we’ve got more Hive Jump goodness to share with you! In this month’s update: Production Schedule: status update! Planetary Campaign W.I.P.

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RECENT WORKS
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  • What makes Graphite Lab a good dev partner? Ask Wade.
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