About GraphiteLab

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So far GraphiteLab has created 65 blog entries.

Why Ad Agencies are Dying

I attended the CreativeNEXT round table discussion yesterday in St. Louis to hear from a panel of veterans in the agency business share their ideas about the state of the industry in St. Louis. Graphite Lab is not an ad agency, but area agencies look to us for our game design experience as it relates [...]

By |2011-02-16T14:03:18+00:00February 16th, 2011|Uncategorized, Web Design|0 Comments

Goodbye Render Button. Hello HLSL Shader!

Integration of HLSL (High Level Shader Language) into 3DS Max and other major 3D packages have been helpful tools for 3D artists over the past few years.  They work by offloading the rendering process to the GPU thru DirextX to provide fairly accurate “in-game” previews of 3D models right in your viewport in real time. [...]

By |2011-02-07T16:33:04+00:00February 7th, 2011|3D Art, Uncategorized|2 Comments

5 Must See Websites for Artists

I get asked a few times per month what sources I follow to keep inspired in the areas of art, design, gaming, etc. While I love Game Developer and HOW– I have been ditching the paper and press a bit over the last few months and have been visiting a few specific websites quite frequently. [...]

By |2011-01-14T09:39:20+00:00January 14th, 2011|3D Art, Uncategorized|0 Comments

What’s in a name?

Where do they come from? Why are they important? Why are we Graphite Lab? I have answers. Names are an important part of business. They can communicate your mission, or define ties your location. They can communicate your services if well articulated, or they can cause confusion if you steer too close to the edge [...]

By |2011-01-12T09:05:14+00:00January 12th, 2011|Studio News, Uncategorized|1 Comment

Our Mission

Graphite Lab was born out of necessity to create beautiful things. As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We built Graphite Lab to focus on services that could supplement our game development - but wanted to place the studio in a [...]

By |2011-01-04T18:07:28+00:00January 4th, 2011|Studio News, Uncategorized|1 Comment