ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB!
Graphite Lab is reviewing candidates for summer 2016 internships! The program runs from May 16 – August 12th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates.
DEADLINE FOR SUBMISSION IS APRIL 28th.
We’re offering 2 ART internships, 1 PROGRAMMING internship and 1 GAME DESIGN internship!
Because of the nature of what we do, there is a ton of education that goes into each GLI intern. We teach each intern about principles of game development from the pitch process, though concept development, production, and release. As such GLI internships are unpaid. However, selected candidates will be coached by our team using real game project scenarios for variety of clients both large and small. In some cases, interns will contribute to our original property – Hive Jump which will release later this year.
For a glimpse of what it’s like as an intern here, you can take a look at the video below which was commissioned by Maryville University and features some testimonials from some of our intern alumni.
HOW TO APPLY
Art
Please send over some of your recent art work to [info@graphitelab.com] but, please send your work via weblink as our mail server is set to reject larger emails. We like to see traditional work, digital pieces, sprite art, motion and even 3D! We work daily in Photoshop, Flash, Illustrator, and After Effects. Expertise using those programs will be a definite plus! If you are listing any group projects please carefully detail what your contributions to the project were. Please list in the subject line of your email the following: [Intern] “YOUR NAME” – Art Applicant.
NOTE: This year, especially, we would love to see any SPRITE ART / PIXEL ART you’ve created.
Game Design
Please send over some of your recent design work to [info@graphitelab.com] but, please send your work via weblink as our mail server is set to reject larger emails. We like to see everything from creative writing samples to table top game designs to your latest level mods! Our Game Designers work well with artists, programmers and producers so if you can show an awareness for those other disciplines as well, that is a plus! If you are listing any group projects please carefully detail what your contributions to the project were. Please list in the subject line of your email the following: [Intern] “YOUR NAME” – Game Design Applicant.
Programming
Please send over some of your recent programming work to [info@graphitelab.com] but, please send your work via weblink as our mail server is set to reject larger emails. We like to see everything from game demos to selections of code! If you are listing any group projects please carefully detail what your contributions to the project were. Please list in the subject line of your email the following: [Intern] “YOUR NAME” – Programming Applicant.
AFTER YOU APPLY
Decisions will be made the week of 5/9 for the 4 open spots. Feel free to reach out if you don’t hear back from us after a few days, but please bear with us while we go through each submission carefully!
Hey Graphite Labs,
I got to play your game, Hive Jump, at Wizard World a few weeks back and I loved it. I would love an opportunity to work with your studio and learn what you guys have to share. My situation is probably a bit different than most. I work full time (7:30- 4:30) all ready as a Systems Administrator for Harris Corp but I have been trying to get switched over to Game Development for a few years now. I got my bachelor’s degree in Game Software Development from Westwood College last year. I interned with Shadowfall Studio for a little less than a year before I moved back out here to STL. Since then I have been looking for another studio to join. I have my own side projects but I miss working with a team. I understand i probably am not the demographic you would normally consider for an internship but I would love to have a chance to work with another studio.
V/R,
Michael Dykes
ps. I have a full version of my game, Alien Invaders, that I can send you if you would like to check it out. The Unity player I used on my portfolio is sadly no longer supported.