From Game Jam to Atari Published

The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com

To someone outside of the video game industry, the prospect of finding success within this industry can seem daunting. Heck, even people within this industry will often find it difficult to succeed or continue to succeed. For this reason, I think stories such as my own can be incredibly encouraging, especially to the solo indie developer questioning the possibilities of getting a game published with a known publisher like Atari.

Humble Beginnings

Just a little over a year ago I was graduating from Saint Louis University with a degree in Conservational and Ecological Biology, questioning whether or not I wanted to pursue medical school. Holding back my medical pursuit was my passion for creative outlets. Writing music, story telling, developing philosophies, etc, I love it all. Phil Snowbarger, my best friend and main video game partner had graduated a year ahead of me with a degree in interactive design and had been working at a local video game studio Graphite Lab for a couple years as an artist. Though he had already worked on a couple games for Graphite Lab, we had always wanted to make a game of our own, and with the continued development of the highly accessible game engine Unity, we figured it was time we had. During my final semester at SLU, we signed up for a game jam, Brackeys Game Jam. I had 0 experience with game development and Phil had experience primarily in art with a couple Unity tutorials under his belt. Our goal was to gain experience and complete a project.

The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com

By |2022-07-12T14:04:45+00:00July 12th, 2022|Game Development, Studio News|0 Comments

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