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Game Development

  • RollerCoaster Tycoon Story Rails Design

    RollerCoaster Tycoon Story Rails Design

    Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired

  • Graphite Lab

    GameDev is growing in St Louis

    GameDev is growing in St Louis

    With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right from the jump. “When I was six,

  • Graphite Lab to Launch Hive Jump on Nintendo Switch and Xbox One

    Graphite Lab to Launch Hive Jump on Nintendo Switch and Xbox One

    St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans to bring its indie co-op pixel art

  • Starting and maintaining an Indie Business

    Starting and maintaining an Indie Business

    SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business"

  • Dev Log | Gameplay Sneak Peek, NPCs, New Relics, Indy Pop Con!

    Dev Log | Gameplay Sneak Peek, NPCs, New Relics, Indy Pop Con!

    Attention Jumpers! We’re inching ever closer to our STEAM EARLY ACCESS DATE (JULY 20!!!) Here’s another micro-update to get you psyched: Gameplay Sneak Peeks Online Backer Wall New NPCs New Relics Level

  • Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

    Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

    Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this

  • Dev Log | Harvester Boss, Alien Concepts, and New Relics!

    Dev Log | Harvester Boss, Alien Concepts, and New Relics!

    Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this

  • Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

    Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

    Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this

  • Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

    Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

    Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the

  • Dev Log | Menus, Updated UI, and Press Coverage!

    Dev Log | Menus, Updated UI, and Press Coverage!

    Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been

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