Dev Log | Rushes, Elites, and Hazards Galore!

Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find [...]

By |2015-10-06T09:21:08+00:00October 6th, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and [...]

By |2015-09-09T07:43:11+00:00September 9th, 2015|Game Development, Hive Jump, Uncategorized|2 Comments

Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on most recent builds! Updated Environments: Lava and ice levels are coming back! New Forums: The Hive Jump community forums are open to all! [...]

By |2015-07-31T13:30:40+00:00July 31st, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums: Hive Jump Community It’s a shorter update this month because we’ve got a lot of irons in the fire as far as new [...]

Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

Attention Jumpers! It’s been a month since our last report, and we’ve got more Hive Jump goodness to share with you! In this month’s update: Production Schedule: status update! Planetary Campaign W.I.P. Screenshots and details! Swarm AI improved and optimized for multiplayer! Community Forums arriving this summer! FAQ: Physical Rewards, when will we get them? [...]

By |2015-05-22T16:04:10+00:00May 22nd, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

2015 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2015 internships! The program runs from May 11 – August 14th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. We’re offering [...]

Dev Log | Hive Jump utility items, music, more!

Attention Jumpers! More info from the war effort incoming! It’s been TOO long jumpers. Usually we don’t let more than a month go by without getting in touch with you all, but we’ve been up to our eyeballs in bug-guts and goo! Here’s what we’ll be sharing in this update! […]

By |2015-04-02T10:26:34+00:00April 2nd, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

How to Successfully Relaunch a Failed Kickstarter

Greetings from the Hive Jump Team! Now that we’ve successfully Kickstarted Hive Jump, fans and fellow Kickstarters alike want to know how we overcame the failure of our first campaign to clutch success with our reboot.  Below are a few questions we seem to get asked most often. So, we thought we would fire up [...]

By |2014-12-30T14:49:16+00:00December 30th, 2014|Game Development, Studio News, Uncategorized|0 Comments

2014 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2014 internships! The program runs from May 12 – August 15th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school schedules. We’re offering 2 ART spots, 1 PROGRAMMING, 1 GAME [...]

My Little Pony: The Engine that Drives the Game

Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro app at the time (Play-Doh Create ABCs) and believed working on both projects in the same engine would increase the speed of our [...]

By |2013-11-12T10:57:27+00:00November 12th, 2013|App Development, Game Development, Uncategorized|0 Comments