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Game Development

  • Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

    Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

     Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you

  • Dev Log | Rushes, Elites, and Hazards Galore!

    Dev Log | Rushes, Elites, and Hazards Galore!

    Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in

  • Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

    Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

    Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to

  • Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

    Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!

    Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on

  • Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

    Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!

    Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums:

  • Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

    Dev Log | Planetary Campaign Progress, Improved Swarming AI, and Production Schedule Updates!

    Attention Jumpers! It’s been a month since our last report, and we’ve got more Hive Jump goodness to share with you! In this month’s update: Production Schedule: status update! Planetary Campaign W.I.P.

  • Dev Log | Hive Jump utility items, music, more!

    Dev Log | Hive Jump utility items, music, more!

    Attention Jumpers! More info from the war effort incoming! It’s been TOO long jumpers. Usually we don’t let more than a month go by without getting in touch with you all, but

  • How to Successfully Relaunch a Failed Kickstarter

    How to Successfully Relaunch a Failed Kickstarter

    Greetings from the Hive Jump Team! Now that we’ve successfully Kickstarted Hive Jump, fans and fellow Kickstarters alike want to know how we overcame the failure of our first campaign to clutch

  • My Little Pony: The Engine that Drives the Game

    My Little Pony: The Engine that Drives the Game

    Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro

  • My Little Pony: A Partnership with PlayDate Digital

    My Little Pony: A Partnership with PlayDate Digital

    A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted to match our experience in developing apps

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