The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of the video game industry, the prospect of
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim
The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of the video game industry, the prospect of
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim
All Articles
Let’s Talk Games
All Articles
Let’s Talk Games
Episode 14: Intern Madness!
This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming language. Hope is not lost however, as Inters Jillian Stiles and Sam Wade join the cast to give their input on the Wii
Episode 13: The E3 Prophecies
The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert's blog at: http://robertkoh.tumblr.com/ It's pretty cool.
Episode 12: New Blood
We're joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn't touch them, Nier, Oculus Rift, and the Wii U version of Hive Jump.
Episode 11: You, Me and Davey G
Mix master Davey G joins the crew to drop down some sick beats. He's also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and our dwindling number of Steam Greenlight comments.
Episode 10: Clash of Crayons
We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.
Episode 9: The Blue Blood Blues
HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing issues Graphite Lab has ever faced: what color should a marines blood be.
Episode 14: Intern Madness!
This week on Indie Dev, John learns he should write down news ahead of time as he forgets to mention Mortal Kombat X, Battlefield Hardline, and exciting features of the Swift programming language. Hope is not lost however, as Inters Jillian Stiles and Sam Wade join the cast to give their input on the Wii
Episode 13: The E3 Prophecies
The intern parade continues as Robert Koe joins the podcast to talk about his character-a-week blog, Dark Souls 2, Ground Zeroes, and E3 predictions. Be sure to check out Robert's blog at: http://robertkoh.tumblr.com/ It's pretty cool.
Episode 12: New Blood
We're joined by Graphite Lab intern Brad Austrin to talk about the trials and tribulations of becoming an intern at Graphite Lab. Also, we talk about white tiles and why you shouldn't touch them, Nier, Oculus Rift, and the Wii U version of Hive Jump.
Episode 11: You, Me and Davey G
Mix master Davey G joins the crew to drop down some sick beats. He's also here to discuss the new Hive Jump weapon system, H. R. Giger, crazy new XBox bundles, and our dwindling number of Steam Greenlight comments.
Episode 10: Clash of Crayons
We got artists all up in here this week as we talk about all sorts of artsy topics such as Monet, optical illusions, Soul Calibur, and Clash of Clans.
Episode 9: The Blue Blood Blues
HIVE JUMP GETS GREENLIT!!! Also, we take a long look back at the rich history of this very podcast, talk about Dark Souls 2, and discuss the one of the most pressing issues Graphite Lab has ever faced: what color should a marines blood be.

