About GraphiteAdmin

This author has not yet filled in any details.
So far GraphiteAdmin has created 39 blog entries.

How Mr. Run and Jump leapt onto the Atari 2600 (and modern PCs)

The following is a re-post of an article written by John Harris for Gamedeveloper.com for the full article, visit gamedeveloper.com Mr. Run And Jump (now available for Steam, the Epic Game Store, PlayStation 5, Xbox Series X and S, Nintendo Switch, and the current Atari VCS console) is another of a growing genre of challenge [...]

By |2023-09-11T19:30:05+00:00September 11th, 2023|Uncategorized|0 Comments

From Game Jam to Atari Published

The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of the video game industry, the prospect of finding success within this industry can seem daunting. Heck, even people within this industry will often find it difficult to succeed or continue [...]

By |2022-07-12T14:04:45+00:00July 12th, 2022|Game Development, Studio News|0 Comments

L.O.L. Surprise! Made with Unity Asset Bundles

Our newest app update for L.O.L. Surprise! Movie Maker is powered by Unity Asset Bundles. This method offers server based deployment of new content without material changes to the binary. This is a critical part of our workflow on a project like this one and saves tons of time waiting for new updates to [...]

By |2020-11-25T16:42:41+00:00November 25th, 2020|Game Development|0 Comments

2020 Internship Update

Graphite Lab typically accepts applications for internships this month. Hosting interns on site at our studio fosters quick collaboration among the interns and allows our facilitators to coach each intern in the best way possible. We are still motivated and excited to host internships this summer; however, we can't predict how city, state, and federal [...]

By |2020-04-24T17:53:17+00:00April 24th, 2020|Jobs|0 Comments

Character Design in RollerCoaster Tycoon Story

Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to life in the past decade. So we considered it a special honor and opportunity to create something new with RollerCoaster Tycoon Story. Given that this was the first time RollerCoaster [...]

By |2020-06-05T23:12:13+00:00February 6th, 2020|Game Development|0 Comments

RollerCoaster Tycoon Story Rails Design

Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by classic match 3 rules, we began RollerCoaster Tycoon Story with similar mechanics. However, as we considered ways for the amusement park theme [...]

By |2020-03-06T18:06:10+00:00January 30th, 2020|Game Development|0 Comments