Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this
Zack Smith joins the podcast to talk about how much he loves Goat Simulator, also Matt Stevens has now been replaced by a CG version
Join the gang at Graphite Lab for the final episode of Indie Dev. APRIL FOOLS!!! In all seriousness the podcast is back in full force
Matt Raithel returns from a full week at the Game Developer's Conference, and he comes bearing stories of San Francisco bums, busted planes, heart attacks,
Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this
Zack Smith joins the podcast to talk about how much he loves Goat Simulator, also Matt Stevens has now been replaced by a CG version
Join the gang at Graphite Lab for the final episode of Indie Dev. APRIL FOOLS!!! In all seriousness the podcast is back in full force
Matt Raithel returns from a full week at the Game Developer's Conference, and he comes bearing stories of San Francisco bums, busted planes, heart attacks,
All Articles
Let’s Talk Games
All Articles
Let’s Talk Games
The Best Place to be for Game Development
Graphite Lab is off to the 2011 Game Developer's Conference to meet with the world's greatest in game development. Our veteran team has nearly 40 published titles and over 5M units sold. In addition, the team has worked with 20 acclaimed clients for both domestic and international releases. We have a proven record of on-time
Why Ad Agencies are Dying
I attended the CreativeNEXT round table discussion yesterday in St. Louis to hear from a panel of veterans in the agency business share their ideas about the state of the industry in St. Louis. Graphite Lab is not an ad agency, but area agencies look to us for our game design experience as it relates
Goodbye Render Button. Hello HLSL Shader!
Integration of HLSL (High Level Shader Language) into 3DS Max and other major 3D packages have been helpful tools for 3D artists over the past few years. They work by offloading the rendering process to the GPU thru DirextX to provide fairly accurate “in-game” previews of 3D models right in your viewport in real time.
5 Must See Websites for Artists
I get asked a few times per month what sources I follow to keep inspired in the areas of art, design, gaming, etc. While I love Game Developer and HOW– I have been ditching the paper and press a bit over the last few months and have been visiting a few specific websites quite frequently.
What’s in a name?
Where do they come from? Why are they important? Why are we Graphite Lab? I have answers. Names are an important part of business. They can communicate your mission, or define ties your location. They can communicate your services if well articulated, or they can cause confusion if you steer too close to the edge
Our Mission
Graphite Lab was born out of necessity to create beautiful things. As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We built Graphite Lab to focus on services that could supplement our game development - but wanted to place the studio in a
The Best Place to be for Game Development
Graphite Lab is off to the 2011 Game Developer's Conference to meet with the world's greatest in game development. Our veteran team has nearly 40 published titles and over 5M units sold. In addition, the team has worked with 20 acclaimed clients for both domestic and international releases. We have a proven record of on-time
Why Ad Agencies are Dying
I attended the CreativeNEXT round table discussion yesterday in St. Louis to hear from a panel of veterans in the agency business share their ideas about the state of the industry in St. Louis. Graphite Lab is not an ad agency, but area agencies look to us for our game design experience as it relates
Goodbye Render Button. Hello HLSL Shader!
Integration of HLSL (High Level Shader Language) into 3DS Max and other major 3D packages have been helpful tools for 3D artists over the past few years. They work by offloading the rendering process to the GPU thru DirextX to provide fairly accurate “in-game” previews of 3D models right in your viewport in real time.
5 Must See Websites for Artists
I get asked a few times per month what sources I follow to keep inspired in the areas of art, design, gaming, etc. While I love Game Developer and HOW– I have been ditching the paper and press a bit over the last few months and have been visiting a few specific websites quite frequently.
What’s in a name?
Where do they come from? Why are they important? Why are we Graphite Lab? I have answers. Names are an important part of business. They can communicate your mission, or define ties your location. They can communicate your services if well articulated, or they can cause confusion if you steer too close to the edge
Our Mission
Graphite Lab was born out of necessity to create beautiful things. As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We built Graphite Lab to focus on services that could supplement our game development - but wanted to place the studio in a
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