Lab Notes2026-09-27T22:38:16+00:00

All Articles

Let’s Talk Games

All Articles

Let’s Talk Games

103, 2011

The Best Place to be for Game Development

March 1st, 2011|Studio News, Uncategorized|

Graphite Lab is off to the 2011 Game Developer's Conference to meet with the world's greatest in game development. Our veteran team has nearly 40 published titles and over 5M units sold.  In addition, the team has worked with 20 acclaimed clients for both domestic and international releases. We have a proven record of on-time

1602, 2011

Why Ad Agencies are Dying

February 16th, 2011|Uncategorized, Web Design|

I attended the CreativeNEXT round table discussion yesterday in St. Louis to hear from a panel of veterans in the agency business share their ideas about the state of the industry in St. Louis. Graphite Lab is not an ad agency, but area agencies look to us for our game design experience as it relates

702, 2011

Goodbye Render Button. Hello HLSL Shader!

February 7th, 2011|3D Art, Uncategorized|

Integration of HLSL (High Level Shader Language) into 3DS Max and other major 3D packages have been helpful tools for 3D artists over the past few years.  They work by offloading the rendering process to the GPU thru DirextX to provide fairly accurate “in-game” previews of 3D models right in your viewport in real time.

1401, 2011

5 Must See Websites for Artists

January 14th, 2011|3D Art, Uncategorized|

I get asked a few times per month what sources I follow to keep inspired in the areas of art, design, gaming, etc. While I love Game Developer and HOW– I have been ditching the paper and press a bit over the last few months and have been visiting a few specific websites quite frequently.

1201, 2011

What’s in a name?

January 12th, 2011|Studio News, Uncategorized|

Where do they come from? Why are they important? Why are we Graphite Lab? I have answers. Names are an important part of business. They can communicate your mission, or define ties your location. They can communicate your services if well articulated, or they can cause confusion if you steer too close to the edge

401, 2011

Our Mission

January 4th, 2011|Studio News, Uncategorized|

Graphite Lab was born out of necessity to create beautiful things. As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We built Graphite Lab to focus on services that could supplement our game development - but wanted to place the studio in a

The Best Place to be for Game Development

Graphite Lab is off to the 2011 Game Developer's Conference to meet with the world's greatest in game development. Our veteran team has nearly 40 published titles and over 5M units sold.  In addition, the team has worked with 20 acclaimed clients for both domestic and international releases. We have a proven record of on-time

March 1st, 2011|Studio News, Uncategorized|

Why Ad Agencies are Dying

I attended the CreativeNEXT round table discussion yesterday in St. Louis to hear from a panel of veterans in the agency business share their ideas about the state of the industry in St. Louis. Graphite Lab is not an ad agency, but area agencies look to us for our game design experience as it relates

February 16th, 2011|Uncategorized, Web Design|

Goodbye Render Button. Hello HLSL Shader!

Integration of HLSL (High Level Shader Language) into 3DS Max and other major 3D packages have been helpful tools for 3D artists over the past few years.  They work by offloading the rendering process to the GPU thru DirextX to provide fairly accurate “in-game” previews of 3D models right in your viewport in real time.

February 7th, 2011|3D Art, Uncategorized|

5 Must See Websites for Artists

I get asked a few times per month what sources I follow to keep inspired in the areas of art, design, gaming, etc. While I love Game Developer and HOW– I have been ditching the paper and press a bit over the last few months and have been visiting a few specific websites quite frequently.

January 14th, 2011|3D Art, Uncategorized|

What’s in a name?

Where do they come from? Why are they important? Why are we Graphite Lab? I have answers. Names are an important part of business. They can communicate your mission, or define ties your location. They can communicate your services if well articulated, or they can cause confusion if you steer too close to the edge

January 12th, 2011|Studio News, Uncategorized|

Our Mission

Graphite Lab was born out of necessity to create beautiful things. As a studio under the Black Lantern Holdings umbrella, we show our roots of game design in all that we do. We built Graphite Lab to focus on services that could supplement our game development - but wanted to place the studio in a

January 4th, 2011|Studio News, Uncategorized|

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