Lab Notes2026-09-27T22:38:16+00:00

All Articles

Let’s Talk Games

All Articles

Let’s Talk Games

3001, 2020

RollerCoaster Tycoon Story Rails Design

January 30th, 2020|Game Development|

Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by classic match 3 rules, we began RollerCoaster Tycoon Story with similar mechanics. However, as we considered ways for the amusement park theme

2812, 2018

Graphite Lab to Launch Hive Jump on Nintendo Switch and Xbox One

December 28th, 2018|Game Development, Hive Jump, Studio News|

St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans to bring its indie co-op pixel art game Hive Jump to Nintendo Switch™ and Xbox One.  The sci-fi video game – to be released on Jan. 11, 2019 – will

606, 2017

Starting and maintaining an Indie Business

June 6th, 2017|App Development, Game Development, Studio News|

SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business" and featured talks from Graphite Lab, Jundroo and Happy Badgers. Getting a new business started is one the hardest things you may ever

206, 2016

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

June 2nd, 2016|Game Development, Hive Jump, Studio News|

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos!

RollerCoaster Tycoon Story Rails Design

Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by classic match 3 rules, we began RollerCoaster Tycoon Story with similar mechanics. However, as we considered ways for the amusement park theme

January 30th, 2020|Game Development|

Graphite Lab to Launch Hive Jump on Nintendo Switch and Xbox One

St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans to bring its indie co-op pixel art game Hive Jump to Nintendo Switch™ and Xbox One.  The sci-fi video game – to be released on Jan. 11, 2019 – will

December 28th, 2018|Game Development, Hive Jump, Studio News|

Starting and maintaining an Indie Business

SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business" and featured talks from Graphite Lab, Jundroo and Happy Badgers. Getting a new business started is one the hardest things you may ever

June 6th, 2017|App Development, Game Development, Studio News|

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos!

June 2nd, 2016|Game Development, Hive Jump, Studio News|

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