This month, Amazon Luna and GameNight are introducing a worthy new entrant into the pantheon of iconic, classic game franchises finding new generations of players through home and mobile play. Centipede Swarm
Atari’s RollerCoaster Tycoon Classic returns to the Google Play Store! Hey! We did that ^. Awesome to see some love from the fans for our
The following is a re-post of an article written by John Harris for Gamedeveloper.com for the full article, visit gamedeveloper.com Mr. Run And Jump (now
The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of
This month, Amazon Luna and GameNight are introducing a worthy new entrant into the pantheon of iconic, classic game franchises finding new generations of players through home and mobile play. Centipede Swarm
Atari’s RollerCoaster Tycoon Classic returns to the Google Play Store! Hey! We did that ^. Awesome to see some love from the fans for our
The following is a re-post of an article written by John Harris for Gamedeveloper.com for the full article, visit gamedeveloper.com Mr. Run And Jump (now
The following is a re-post of an article written by Jacob Lear for Gamedeveloper.com for the full article, visit gamedeveloper.com To someone outside of
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Let’s Talk Games
All Articles
Let’s Talk Games
Character Design in RollerCoaster Tycoon Story
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to life in the past decade. So we considered it a special honor and opportunity to create something new with RollerCoaster Tycoon Story. Given that this was the first time RollerCoaster
RollerCoaster Tycoon Story Rails Design
Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by classic match 3 rules, we began RollerCoaster Tycoon Story with similar mechanics. However, as we considered ways for the amusement park theme
GameDev is growing in St Louis
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right from the jump. “When I was six, Nintendo was this on-fire, crazy toy of the year. When I got it – and this was the 1980s – you didn’t just
Graphite Lab to Launch Hive Jump on Nintendo Switch and Xbox One
St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans to bring its indie co-op pixel art game Hive Jump to Nintendo Switch™ and Xbox One. The sci-fi video game – to be released on Jan. 11, 2019 – will
Starting and maintaining an Indie Business
SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business" and featured talks from Graphite Lab, Jundroo and Happy Badgers. Getting a new business started is one the hardest things you may ever
Dev Log | Gameplay Sneak Peek, NPCs, New Relics, Indy Pop Con!
Attention Jumpers! We’re inching ever closer to our STEAM EARLY ACCESS DATE (JULY 20!!!) Here’s another micro-update to get you psyched: Gameplay Sneak Peeks Online Backer Wall New NPCs New Relics Level building INDY POP CON
Character Design in RollerCoaster Tycoon Story
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to life in the past decade. So we considered it a special honor and opportunity to create something new with RollerCoaster Tycoon Story. Given that this was the first time RollerCoaster
RollerCoaster Tycoon Story Rails Design
Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production were spent on developing the playboard. Inspired by classic match 3 rules, we began RollerCoaster Tycoon Story with similar mechanics. However, as we considered ways for the amusement park theme
GameDev is growing in St Louis
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right from the jump. “When I was six, Nintendo was this on-fire, crazy toy of the year. When I got it – and this was the 1980s – you didn’t just
Graphite Lab to Launch Hive Jump on Nintendo Switch and Xbox One
St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans to bring its indie co-op pixel art game Hive Jump to Nintendo Switch™ and Xbox One. The sci-fi video game – to be released on Jan. 11, 2019 – will
Starting and maintaining an Indie Business
SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business" and featured talks from Graphite Lab, Jundroo and Happy Badgers. Getting a new business started is one the hardest things you may ever
Dev Log | Gameplay Sneak Peek, NPCs, New Relics, Indy Pop Con!
Attention Jumpers! We’re inching ever closer to our STEAM EARLY ACCESS DATE (JULY 20!!!) Here’s another micro-update to get you psyched: Gameplay Sneak Peeks Online Backer Wall New NPCs New Relics Level building INDY POP CON













