NintendoLife interviewed Atari CEO Wade Rosen about working With Graphite Lab. Thanks to NintendoLife and Wade for the mention! Wade and the team are doing good work rebuilding the legendary Atari brand.
We have a term at Graphite Lab called "juicing". It's an unofficial term we use when referring to how appealing something is, how animated it
What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to
NintendoLife interviewed Atari CEO Wade Rosen about working With Graphite Lab. Thanks to NintendoLife and Wade for the mention! Wade and the team are doing good work rebuilding the legendary Atari brand.
We have a term at Graphite Lab called "juicing". It's an unofficial term we use when referring to how appealing something is, how animated it
What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to
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Let’s Talk Games
All Articles
Let’s Talk Games
Dev Log | Harvester Boss, Alien Concepts, and New Relics!
Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic
Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!
Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update: Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New
Live The Design Process
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem
What’s Next of the App Store?
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam
The Humble Wooden Desk
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem
Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!
Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the
Dev Log | Harvester Boss, Alien Concepts, and New Relics!
Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic
Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!
Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update: Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New
Live The Design Process
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem
What’s Next of the App Store?
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam
The Humble Wooden Desk
What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem
Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!
Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the
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