Lab Notes2026-09-27T22:38:16+00:00
  • We have a term at Graphite Lab called "juicing". It's an unofficial term we use when referring to how appealing something is, how animated it

  • What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon

  • Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to

  • We have a term at Graphite Lab called "juicing". It's an unofficial term we use when referring to how appealing something is, how animated it

  • What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon

  • Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to

All Articles

Let’s Talk Games

All Articles

Let’s Talk Games

2004, 2016

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

April 20th, 2016|Game Development, Hive Jump, Uncategorized|

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic

1003, 2016

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

March 10th, 2016|Game Development, Hive Jump|

Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update:  Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New

2701, 2016

Live The Design Process

January 27th, 2016|Design|

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

2701, 2016

What’s Next of the App Store?

January 27th, 2016|Design|

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam

2701, 2016

The Humble Wooden Desk

January 27th, 2016|Design|

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

2001, 2016

Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

January 20th, 2016|Game Development, Hive Jump, Uncategorized|

Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic

April 20th, 2016|Game Development, Hive Jump, Uncategorized|

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update:  Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New

March 10th, 2016|Game Development, Hive Jump|

Live The Design Process

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

January 27th, 2016|Design|

What’s Next of the App Store?

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam

January 27th, 2016|Design|

The Humble Wooden Desk

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

January 27th, 2016|Design|

Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the

January 20th, 2016|Game Development, Hive Jump, Uncategorized|

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