Lab Notes2026-10-08T02:19:41+00:00
  • Our newest app update for L.O.L. Surprise! Movie Maker is powered by Unity Asset Bundles. This method offers server based deployment of new content

  • We have a term at Graphite Lab called "juicing". It's an unofficial term we use when referring to how appealing something is, how animated it

  • What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon

  • Our newest app update for L.O.L. Surprise! Movie Maker is powered by Unity Asset Bundles. This method offers server based deployment of new content

  • We have a term at Graphite Lab called "juicing". It's an unofficial term we use when referring to how appealing something is, how animated it

  • What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon

All Articles

Let’s Talk Games

All Articles

Let’s Talk Games

206, 2016

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

June 2nd, 2016|Game Development, Hive Jump, Studio News|

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos!

2004, 2016

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

April 20th, 2016|Game Development, Hive Jump, Uncategorized|

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic

1003, 2016

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

March 10th, 2016|Game Development, Hive Jump|

Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update:  Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New

2701, 2016

Live The Design Process

January 27th, 2016|Design|

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

2701, 2016

What’s Next of the App Store?

January 27th, 2016|Design|

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam

2701, 2016

The Humble Wooden Desk

January 27th, 2016|Design|

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos!

June 2nd, 2016|Game Development, Hive Jump, Studio News|

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic

April 20th, 2016|Game Development, Hive Jump, Uncategorized|

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update:  Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New

March 10th, 2016|Game Development, Hive Jump|

Live The Design Process

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

January 27th, 2016|Design|

What’s Next of the App Store?

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam

January 27th, 2016|Design|

The Humble Wooden Desk

What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.  Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem

January 27th, 2016|Design|