Starting and maintaining an Indie Business

SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business" and featured talks from Graphite Lab, Jundroo and Happy Badgers. Getting a new business started is one the hardest things you may ever [...]

By | 2017-06-06T17:26:19+00:00 June 6th, 2017|App Development, Game Development, Studio News|0 Comments

Dev Log | Early Access July 20th, Wii U FAQ, Scorcher Boss, Aliens and Weapons!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this HUGE update: Early Access Date Announced! Scorcher Boss Preview More Aliens Detected in the Hive! Weapons Upgrade! New Relics Located PAX EAST Photos! [...]

By | 2017-04-07T20:58:18+00:00 June 2nd, 2016|Game Development, Hive Jump, Studio News|0 Comments

Dev Log | Harvester Boss, Alien Concepts, and New Relics!

Attention Jumpers! It’s been a busy few weeks since the last update, and we have more good news to share with you! Here’s what you have to look forward to in this update: Harvester Boss Preview More Alien Concepts New Relics Located WE’LL BE AT PAX EAST – Kickstarter Booth, ROOM 103 Wizard World Comic [...]

By | 2017-04-07T21:00:55+00:00 April 20th, 2016|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Release Schedule Updates, Team++, Relic Bonuses, and more!

Attention Jumpers! We’ve got a lot of good news in this update, and some bad news. Mostly good though, so I hope you’ll bear with us as we deliver it all. In this month’s update:  Release Schedule Update: Delays New Ext. Team Members: YellowAfterLife and FatBard Tutorial and Input Prompting Relic Bonuses and “The Run” New [...]

By | 2017-04-07T21:10:09+00:00 March 10th, 2016|Game Development, Hive Jump|0 Comments

Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!

Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the [...]

By | 2016-01-20T17:13:32+00:00 January 20th, 2016|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Menus, Updated UI, and Press Coverage!

Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real [...]

By | 2015-12-08T09:02:08+00:00 December 8th, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!

 Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update: Customize your Jumper on the Loadout Screen! (WIP) Runabouts, your metal brothers-in-arms. Rescue NPCs from the Hive! Retrieving Relics in [...]

By | 2015-11-04T08:44:24+00:00 November 4th, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Rushes, Elites, and Hazards Galore!

Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find [...]

By | 2015-10-06T09:21:08+00:00 October 6th, 2015|Game Development, Hive Jump, Uncategorized|0 Comments

Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge

Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and [...]

By | 2015-09-09T07:43:11+00:00 September 9th, 2015|Game Development, Hive Jump, Uncategorized|2 Comments