2015 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2015 internships! The program runs from May 11 – August 14th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school or other work schedules for the right candidates. We’re offering [...]

2014 SUMMER INTERNSHIPS

ANNOUNCING THE HIGHLY COVETED SUMMER INTERNSHIPS AT GRAPHITE LAB! Graphite Lab is reviewing candidates for summer 2014 internships! The program runs from May 12 – August 15th. General hours on site are from 10AM – 4PM Monday through Friday, but will be negotiated around school schedules. We’re offering 2 ART spots, 1 PROGRAMMING, 1 GAME [...]

My Little Pony: The Engine that Drives the Game

Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro app at the time (Play-Doh Create ABCs) and believed working on both projects in the same engine would increase the speed of our [...]

By |2013-11-12T10:57:27+00:00November 12th, 2013|App Development, Game Development, Uncategorized|0 Comments

Play-Doh Create ABCs – Crafting the Characters

Crafting the Characters The different objects in the app really bring life to the experience and were an important part in making the connection between letters kids are writing and the objects they represent. Our team had a lot of fun working with many of the existing sculpts that Hasbro provided, but also had the [...]

Play-Doh Create ABCs – The Engine Under the Hood

The Engine Under the Hood Early on we developed a proof of concept to evaluate the animation potential of Play-Doh sculpts using Flash and the Starling framework. The demo came together just a few short weeks and we had the basics of a drag and drop stickerbook to share with the client. However, when it [...]

SOL: Exodus on the Steam Autumn Sale!

If you haven't tried SOL:EXODUS from our sister studio Seamless Entertainment, it is now on sale as part of the Steam Autumn Sale. We played a small role in developing damage states for some of the stations, and worked with their marketing teams to deliver their website and promotional materials. Check it out, and be [...]

By |2012-11-21T12:10:52+00:00November 21st, 2012|Game Development, Studio News, Uncategorized|0 Comments

How Can I Get a Job Making Video Games?

We get asked about breaking into the gaming industry a lot. Whether by an excited youngster or an over-eager parent, the question is usually the same: “How can someone get a job making video games?” There are a zillion answers to this question and not all responses will fit each scenario – but there are [...]

By |2012-07-02T09:33:09+00:00July 2nd, 2012|Game Development, Jobs, Uncategorized|2 Comments

How important are graphics to you?

Do graphics attract more players, or is a great gameplay experience more important? It’s a solid question for debate in the games industry, but we feel our answer is pretty defensible. Appealing graphics attract more players to a new game. Before we set ablaze the “8-bit loving” retro gamers, let’s be clear: We aren’t necessarily [...]

By |2012-04-16T09:55:05+00:00April 16th, 2012|Game Development, Uncategorized|6 Comments