Design discussions about Rayman Origins at GLI today. What worked and what didn’t. What worked: It’s the epitome of playful design on a console. What didn’t: Beauty isn’t enough to disguise the collect-a-thon hidden underneath.
What do you think?
Design discussions about Rayman Origins at GLI today. What worked and what didn’t. What worked: It’s the epitome of playful design on a console. What didn’t: Beauty isn’t enough to disguise the collect-a-thon hidden underneath.
What do you think?
I agree.
I love everything about the way the game looks and controls. Unfortunately, the game just isn’t deep enough to keep me coming back. On some level, it reminds me of Donkey Kong Country, which was also beautiful, but I never bothered to finish.
See, something about DKC motivated me to finish it. I just felt like i was running through rayman as fast as I could… DKC I took my time. Maybe the pacing made DKC feel more significant?
This game has now taken over our lunch hour… in a good way.