NintendoLife interviewed Atari CEO Wade Rosen about working With Graphite Lab. Thanks to NintendoLife and Wade for the mention! Wade and the team are doing good work rebuilding the legendary Atari brand.
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to
Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right
NintendoLife interviewed Atari CEO Wade Rosen about working With Graphite Lab. Thanks to NintendoLife and Wade for the mention! Wade and the team are doing good work rebuilding the legendary Atari brand.
Our team frequently works with established characters when making games. My Little Pony, Transformers, Ben 10 are some of the few we've brought to
Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right
All Articles
Let’s Talk Games
All Articles
Let’s Talk Games
Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!
Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the
Dev Log | Menus, Updated UI, and Press Coverage!
Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real
Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!
Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update: Customize your Jumper on the Loadout Screen! (WIP) Runabouts, your metal brothers-in-arms. Rescue NPCs from the Hive! Retrieving Relics in
Dev Log | Rushes, Elites, and Hazards Galore!
Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find
Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge
Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and
Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!
Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on most recent builds! Updated Environments: Lava and ice levels are coming back! New Forums: The Hive Jump community forums are open to all!
Dev Log | Online Multiplayer Progress, Backer NPCs, Indie Spotlight!
Online Multiplayer Progress, Backer NPCs, Indie Spotlight! Happy 2016 Jumpers! This is it. This is the year of the JUMP! We’re super pumped to bring you this update because it shares the first look at one of our biggest and most important systems. Online multi-player. We’ve also been progressing with additional front-end elements of the
Dev Log | Menus, Updated UI, and Press Coverage!
Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real
Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!
Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update: Customize your Jumper on the Loadout Screen! (WIP) Runabouts, your metal brothers-in-arms. Rescue NPCs from the Hive! Retrieving Relics in
Dev Log | Rushes, Elites, and Hazards Galore!
Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find
Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge
Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and
Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!
Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on most recent builds! Updated Environments: Lava and ice levels are coming back! New Forums: The Hive Jump community forums are open to all!

