Atari’s RollerCoaster Tycoon Classic returns to the Google Play Store! Hey! We did that ^. Awesome to see some love from the fans for our efforts restoring the most beloved tycoon game
Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right
St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans
Atari’s RollerCoaster Tycoon Classic returns to the Google Play Store! Hey! We did that ^. Awesome to see some love from the fans for our efforts restoring the most beloved tycoon game
Hard to imagine at this time last year we'd only reached our first playable version of RollerCoaster Tycoon Story. Our early days of production
With dozens of studios, courses and events, St. Louis is becoming the nation’s next video game development hot spot. Matt Raithel was a gamer, right
St.Louis, Mo.-based indie developer to release video game on Jan. 11, 2019 (St.Louis, Mo., Dec. 18, 2018) Independent video game developer Graphite Lab announced plans
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Let’s Talk Games
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Let’s Talk Games
Dev Log | Menus, Updated UI, and Press Coverage!
Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real
Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!
Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update: Customize your Jumper on the Loadout Screen! (WIP) Runabouts, your metal brothers-in-arms. Rescue NPCs from the Hive! Retrieving Relics in
Dev Log | Rushes, Elites, and Hazards Galore!
Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find
Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge
Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and
Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!
Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on most recent builds! Updated Environments: Lava and ice levels are coming back! New Forums: The Hive Jump community forums are open to all!
Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!
Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums: Hive Jump Community It’s a shorter update this month because we’ve got a lot of irons in the fire as far as new
Dev Log | Menus, Updated UI, and Press Coverage!
Happy Holidays Jumpers! ‘Tis the season to lock yourself indoors and sit in front of a computer screen… and we’ve certainly been getting plenty of screen-time working on Hive Jump! We’ve been hard at work developing a lot of front-end elements of the game, taking it from feeling like a development sandbox to a real
Dev Log | Character Customization, Runabouts, NPCs, Relics, and more!
Attention Jumpers! October has come and gone, and we’ve done SO MUCH work on Hive Jump it’s hard to keep track of it all! Here’s what we’ve got to share with you in this update: Customize your Jumper on the Loadout Screen! (WIP) Runabouts, your metal brothers-in-arms. Rescue NPCs from the Hive! Retrieving Relics in
Dev Log | Rushes, Elites, and Hazards Galore!
Attention Jumpers! September has come and gone, and it’s time for us to stop and take a moment to show you all the cool stuff we’ve been working on! Here’s what’s in store for this update: Hive Threat System – Rushes! Elite Enemies! More Level Hazards! Bonus Wallpaper! So let’s get to it and find
Dev Log | Hive Jump at PAX Prime 2015 in the Nindies Lounge
Attention Jumpers! We just got back from PAX Prime 2015, and the hype for Hive Jump has never been so real! It’s palpable, but we’re not going to let it get to our heads, don’t worry. There’s still lots of work to do on the game! Here are some highlights from PAX Prime 2015 and
Dev Log | Hive Threat System, New Environments, Public Forums, and more playtesting!
Attention Jumpers! Intel is being sent down from orbit: Here’s what we’ve been up to in July! New Mechanic: Hive Threat system responds to Jumper invasion! New Footage: Friday playtesting streams on most recent builds! Updated Environments: Lava and ice levels are coming back! New Forums: The Hive Jump community forums are open to all!
Dev Log | Crawling Walls, Mushroom Forests, and Community Alpha Launch!
Attention Jumpers! It’s time for another monthly update from JUMP Corps HQ! Here’s what we’ve got for you in this one: New AI: Swarming Drones New Environment: Mushroom Forest Concepts New Forums: Hive Jump Community It’s a shorter update this month because we’ve got a lot of irons in the fire as far as new
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