Lab Notes2026-09-27T22:38:16+00:00

All Articles

Let’s Talk Games

All Articles

Let’s Talk Games

1211, 2013

My Little Pony: The Engine that Drives the Game

November 12th, 2013|App Development, Game Development, Uncategorized|

Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro app at the time (Play-Doh Create ABCs) and believed working on both projects in the same engine would increase the speed of our

110, 2013

My Little Pony: A Partnership with PlayDate Digital

October 1st, 2013|App Development, Game Development, Studio News, Uncategorized|

A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted to match our experience in developing apps for kids with their experience in promoting products to the same market. With Hasbro Publishing as the first licensing partner in our collaboration,

1809, 2013

My Little Pony: Party of One hits the App Store!

September 18th, 2013|App Development, Game Development, Studio News, Uncategorized|

Bringing My Little Pony and Hasbro publishing to the App Store Get ready for an adventure with Pinkie Pie and her friends in MY LITTLE PONY Party of One app, an intriguing new interactive tale about the magic of friendship from Graphite Lab and PlayDate Digital! Who throws better parties or more parties than Pinkie

907, 2013

Play-Doh Create ABCs – Crafting the Characters

July 9th, 2013|App Development, Game Development, Uncategorized|

Crafting the Characters The different objects in the app really bring life to the experience and were an important part in making the connection between letters kids are writing and the objects they represent. Our team had a lot of fun working with many of the existing sculpts that Hasbro provided, but also had the

307, 2013

Play-Doh Create ABCs – The Engine Under the Hood

July 3rd, 2013|App Development, Game Development, Uncategorized|

The Engine Under the Hood Early on we developed a proof of concept to evaluate the animation potential of Play-Doh sculpts using Flash and the Starling framework. The demo came together just a few short weeks and we had the basics of a drag and drop stickerbook to share with the client. However, when it

My Little Pony: The Engine that Drives the Game

Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We were in concurrent development on another Hasbro app at the time (Play-Doh Create ABCs) and believed working on both projects in the same engine would increase the speed of our

November 12th, 2013|App Development, Game Development, Uncategorized|

My Little Pony: A Partnership with PlayDate Digital

A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted to match our experience in developing apps for kids with their experience in promoting products to the same market. With Hasbro Publishing as the first licensing partner in our collaboration,

October 1st, 2013|App Development, Game Development, Studio News, Uncategorized|

My Little Pony: Party of One hits the App Store!

Bringing My Little Pony and Hasbro publishing to the App Store Get ready for an adventure with Pinkie Pie and her friends in MY LITTLE PONY Party of One app, an intriguing new interactive tale about the magic of friendship from Graphite Lab and PlayDate Digital! Who throws better parties or more parties than Pinkie

September 18th, 2013|App Development, Game Development, Studio News, Uncategorized|

Play-Doh Create ABCs – Crafting the Characters

Crafting the Characters The different objects in the app really bring life to the experience and were an important part in making the connection between letters kids are writing and the objects they represent. Our team had a lot of fun working with many of the existing sculpts that Hasbro provided, but also had the

July 9th, 2013|App Development, Game Development, Uncategorized|

Play-Doh Create ABCs – The Engine Under the Hood

The Engine Under the Hood Early on we developed a proof of concept to evaluate the animation potential of Play-Doh sculpts using Flash and the Starling framework. The demo came together just a few short weeks and we had the basics of a drag and drop stickerbook to share with the client. However, when it

July 3rd, 2013|App Development, Game Development, Uncategorized|

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