What's in an Icon Design? In many cases, icon designers choose not to include the logo or title of the app in the icon itself. In the case of RollerCoaster Tycoon
Starting with Unity 3D When we started work on the My Little Pony storybook we’d first considered using Unity 3D as the game engine. We
A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted
Bringing My Little Pony and Hasbro publishing to the App Store Get ready for an adventure with Pinkie Pie and her friends in MY LITTLE
Crafting the Characters The different objects in the app really bring life to the experience and were an important part in making the connection between
The Engine Under the Hood Early on we developed a proof of concept to evaluate the animation potential of Play-Doh sculpts using Flash and the
A Partnership with PlayDate Digital We first began talks with the partners of PlayDate Digital at GDC in 2012. As a younger studio, they wanted
Bringing Play-Doh and Hasbro publishing to the App Store Little ones learn their ABCs using ‘virtual’ PLAY-DOH modeling compound with this delightfully interactive educational app
Now Hiring: Gameplay Programmer Graphite Lab is continuing to expand our portfolio and we need experienced Gameplay Programmers to help us create more amazing games
Here at Graphite Lab, we have begun to work heavily with Unity 3D game development software. Unity is currently one of the most well-known cross
We've launched a brand new website for our friends over at PlayDate Digital. It is a beautiful and simple introduction to the new company. Drop
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What's to come next? Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco
SO YOU WANNA START A GAME STUDIO?! Studio Director Matt Raithel spoke at the June 5th game developers meet up in St. Louis. The topic was "Starting and Maintaining an Indie Business"
Attention Jumpers! We’re inching ever closer to our STEAM EARLY ACCESS DATE (JULY 20!!!) Here’s another micro-update to get you psyched: Gameplay Sneak Peeks Online Backer Wall New NPCs New Relics Level
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